module Base
{
	model M998_Humvee
	{
		mesh = vehicles/M998_Humvee|M998_Base,
		shader = vehicle_noreflect,
		invertX = FALSE,
		scale = 0.01,
	}
	model M998_Humvee_Tire
	{
		mesh = vehicles/M998_Humvee_Tire,
		shader = basicEffect,
		invertX = FALSE,
		scale = 0.01,
		texture = vehicles/M998_Tire,
	}	
	
	model M998_Humvee_Spare_Tire_Carrier
	{
		mesh = vehicles/M998_Humvee|M998_ExtraTire_Sup,
		shader = vehicle_noreflect,
		invertX = FALSE,
		scale = 0.01,
		static = TRUE,
	}
	
	model M998_Humvee_Spare_Tire
	{
		mesh = vehicles/M998_Humvee|M998_Extra_Tire,
		shader = basicEffect,
		invertX = FALSE,
		scale = 0.01,
		texture = vehicles/M998_Tire,
	}
	
	model M998_Extra_GasCan
	{
		mesh = vehicles/M998_Humvee_ExtraGasCan,
		shader = basicEffect,
		invertX = FALSE,
		scale = 0.01,
		texture = vehicles/PC_Jerrycan,
	}
	
	model M998_Bull_Bar
	{
		mesh = vehicles/M998_Humvee|M998_BullBar,
		shader = vehicle_noreflect,
		invertX = FALSE,
		scale = 0.01,
		static = TRUE,
	}
	
	model M998_Seat
	{
		mesh = vehicles/M998_Humvee|M998_FL_Seat,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,		
	}
	model M998_Muffler
	{
		mesh = vehicles/M998_Humvee|M998_Muffler,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,		
	}
	model M998_Muffler_B
	{
		mesh = vehicles/M998_Humvee|M998_Muffler_B,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,		
	}
	
	model M998_Hood_Green
	{
		mesh = vehicles/M998_Humvee_Hood|M998_Hood_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Hood 1.0,
	}
	model M998_Hood_Camo
	{
		mesh = vehicles/M998_Humvee_Hood|M998_Hood_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Hood 1.0,
	}
	model M998_Hood_Desert
	{
		mesh = vehicles/M998_Humvee_Hood|M998_Hood_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Hood 1.0,
	}

	model M998_Humvee_TrunkDoor_Green
	{
		mesh = vehicles/M998_Humvee_Hood|M998_TrunkDoor_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_TrunkDoor 1.0,
	}
	model M998_Humvee_TrunkDoor_Camo
	{
		mesh = vehicles/M998_Humvee_Hood|M998_TrunkDoor_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_TrunkDoor 1.0,
	}
	model M998_Humvee_TrunkDoor_Desert
	{
		mesh = vehicles/M998_Humvee_Hood|M998_TrunkDoor_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_TrunkDoor 1.0,
	}
	model M998_Humvee_FL_Door_Green
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FL_Door_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Left 1.0,
	}
	model M998_Humvee_FL_Door_Camo
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FL_Door_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Left 1.0,
	}
	model M998_Humvee_FL_Door_Desert
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FL_Door_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Left 1.0,
	}	
	model M998_Humvee_FL_Wind
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FL_Wind,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Left_Wind 1.0,
		boneWeight = Bone_Front_Left 1.0,
	}
	model M998_Humvee_FR_Door_Green
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FR_Door_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Right 1.0,
	}
	model M998_Humvee_FR_Door_Camo
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FR_Door_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Right 1.0,
	}
	model M998_Humvee_FR_Door_Desert
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FR_Door_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Right 1.0,
	}	
	model M998_Humvee_FR_Wind
	{
		mesh = vehicles/M998_Humvee_Door_Front|M998_FR_Wind,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Front_Right_Wind 1.0,
		boneWeight = Bone_Front_Right 1.0,
	}
	model M998_Humvee_RL_Door_Green
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RL_Door_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Left 1.0,
	}
	model M998_Humvee_RL_Door_Camo
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RL_Door_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Left 1.0,
	}
	model M998_Humvee_RL_Door_Desert
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RL_Door_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Left 1.0,
	}	
	model M998_Humvee_RL_Wind
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RL_Wind,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Left_Wind 1.0,
		boneWeight = Bone_Rear_Left 1.0,
	}
	model M998_Humvee_RR_Door_Green
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RR_Door_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Right 1.0,
	}	
	model M998_Humvee_RR_Door_Camo
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RR_Door_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Right 1.0,
	}	
	model M998_Humvee_RR_Door_Desert
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RR_Door_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Right 1.0,
	}
	model M998_Humvee_RR_Wind
	{
		mesh = vehicles/M998_Humvee_Door_Rear|M998_RR_Wind,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Rear_Right_Wind 1.0,
		boneWeight = Bone_Rear_Right 1.0,
	}
	model M998_Humvee_Windshield
	{
		mesh = vehicles/M998_Humvee|M998_Wind,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,
	}
	model M998_Humvee_Turrent	
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}

	model M998_Humvee_M2_Armor_Green
	{
		mesh = vehicles/M998_Humvee_Turrent|M2_Armor_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	model M998_Humvee_M2_Armor_Camo
	{
		mesh = vehicles/M998_Humvee_Turrent|M2_Armor_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	model M998_Humvee_M2_Armor_Desert
	{
		mesh = vehicles/M998_Humvee_Turrent|M2_Armor_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	model M998_Humvee_Turret_Armor_Green
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent_Armor_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	model M998_Humvee_Turret_Armor_Camo
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent_Armor_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	model M998_Humvee_Turret_Armor_Desert
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent_Armor_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	
	model M998_Humvee_Turret_Door
	{
		mesh = vehicles/M998_Humvee_Turret|Turrent_Door,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	
	model M998_Humvee_Muzzle
	{
		mesh = vehicles/M998_Humvee_Turrent|Muzzle,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Base_Turrent 1.0,
	}
	model M998_Humvee_Machinegun
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent_M2,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Cannon 1.0,
	}
	model M998_Humvee_Turrent_Ammo
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent_Ammo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Cannon 1.0,
	}
	model M998_Humvee_Turrent_Ammo_Box
	{
		mesh = vehicles/M998_Humvee_Turrent|Turrent_Ammo_Box,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Cannon 1.0,
	}
	model M998_Humvee_Antenna
	{
		mesh = vehicles/M998_Humvee|M998_Antenna,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = FALSE,
		boneWeight = Bone_Antenna_1 1.0,
		boneWeight = Bone_Antenna_2 1.0,
		boneWeight = Bone_Antenna_3 1.0,
		boneWeight = Bone_Antenna_4 1.0,
		boneWeight = Bone_Antenna_5 1.0,
		boneWeight = Bone_Antenna_6 1.0,
	}	

	model M998_Humvee_Trunk_Lid_Cover_Green
	{
		mesh = vehicles/M998_Humvee_Hood|M998_Humvee_Trunk_Lid_Cover_Green,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,
	}
	model M998_Humvee_Trunk_Lid_Cover_Camo
	{
		mesh = vehicles/M998_Humvee_Hood|M998_Humvee_Trunk_Lid_Cover_Camo,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,
	}
	model M998_Humvee_Trunk_Lid_Cover_Desert
	{
		mesh = vehicles/M998_Humvee_Hood|M998_Humvee_Trunk_Lid_Cover_Desert,
		shader = vehicle_noreflect,
		invertX = FALSE,
		invertY = FALSE,
		scale = 0.01,
		static = TRUE,
	}	
	
}